Design, Interior, Public e Product

Design, Interior, Public e Product

First Cycle Courses

Design, Interior, Public e Product

First Cycle Courses

At AANT we train professionals who can design spaces and objects. The course helps students develop the ability to work on existing structures, create installations or design permanent works in public and private spaces, both indoors and outdoors. Attention is also paid to the design of furniture items and systems and objects of everyday use, thus allowing students to nurture their creativity and aesthetic sense and acquiring knowledge of technical tools.

The three-year Design, Interior, Public and Product course allows students to acquire aesthetic, methodological, scientific, technical and instrumental knowledge and skills for working in two major areas of industrial design: interior design and the design of everyday objects. The entire training path is oriented towards innovation, experimentation and environmental sustainability. A multidisciplinary approach is adopted for the application of digital technologies. The idea is to provide students both knowledge and know-how.

Students gradually learn to solve problems by drawing from theoretical and aesthetic knowledge in their design practice. Through laboratories and multi-disciplinary workshops, they apply creativity to practical scenarios, also in collaboration with companies, institutions and professional associations. In this way, AANT offers the student the opportunity to complete significant and innovative design projects, while keeping their sights on contemporary lifestyles and ecological harmony. Teaching staff bring to bear a range of highly qualified and specialised skills, together with consolidated teaching and research experience in Italy and abroad.

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    • Introduction

      In the first year of the course the student carries out an in-depth study of two distinct but closely related fields of knowledge. The first one is interior design, focusing on the materials, technologies, themes and problems involved in the design of space and furniture systems; the functional needs of the user are also taken into account. A further component is design culture, its development in the history of architecture and its relationship with the arts. The second area of study relates to techniques of three-dimensional modelling and representation, covering architectural design and relief, digital design, 3D modelling, rendering, photography, image processing and design representation techniques. The teaching goal is to foster an understanding not only of the technical requirements of space, but also of its emotional and communicative impact. During the first year, students gain experience in all aspects of designing for an interior space. The goal is to knowledgeably manage the various steps, from conception to representation and implementation, while also taking account of spatial, functional, technological and regulatory aspects.

    • Design and Technical Drawing

      Basic Design, Hand Drafting - 75 hours - 6 cfa - 1st Semester

      The aim of the course is to provide theoretical and practical knowledge on the visual elements that contribute to achieving form and meaning in the projects. A course module is dedicated to freehand drawing. It aims at the correct use of the necessary tools and rules for quickly producing an interior, object, or detail sketch that is immediately and emotionally perceptible to the client. A second module deals rather with the physical, physiological, and psychological principles that underlie the design. According to the goal of the module, students who take on these tools become designers prepared to manage the configuration of form.

      Teachers: Giancarlo Cutello -

    • Architectural Survey and Digital Drawing

      Digital Drawing, Architectural Survey - 100 hours - 8 cfa - 1st and 2nd Semester

      The course is divided into two parts: The Architectural Surveying module gives the student the tools to read an architectural space, break down its distinctive features and render them in a graphical representation. The classes, with theoretical and practical activities, are held both in the classroom and outside, where monuments may be studied directly. Each student acquires the training necessary to measure and execute free-hand scaling and make use of surveying techniques. The Digital Drawing part of the course teaches the basic concepts of the AutoCAD 2D software for reproducing ideas and designs. The theoretical and practical lessons allow the student to fully and autonomously use AutoCAD to work with precision and speed in the fields of architecture and design.

      Teachers: -

    • Contemporary Art History

      30 hours - 4 cfa - 1st Semester

      The teaching goal is to help students develop a historical and critical interpretation of contemporary art – an essential quality for anyone who wants to be fully aware of their role as a designer. The course covers the history of visual art, with particular reference to western culture, from the end of the 18th to the first half of the 20th century. Through face-to-face lessons, guided tours and tutorials, the course provides students with the information and methodological tools necessary for an understanding of art production and how it relates to every aspect of society and contemporary culture.

      Teachers: Lorenzo Bruni

    • Design 1

      Residential Spaces 1, Residential Spaces 2 100 hours- 8 cfa - 1st and 2nd Semester

      The current interior design project stems from a need to interpret space. It is the result of an articulated research that starts from a program and is defined in the construction of form, expressive language, and choice of materials. The main objective of the laboratory is to learn how to achieve the coherent and organic development of an architectural idea and to address spatial, aesthetic, functional, and constructive elements. The first module aims at acquiring the analytical-interpretative sensitivity needed to properly approach design methodology. In the second module, greater attention will be given to flexibility issues and the transformation of living space.

      Teachers: Ilaria Petreni -

    • History of Architecture and Furniture

      45 hours - 6 cfa - 2nd Semester

      The course contributes to the acquisition of a historical-critical appreciation of architecture and to an understanding of interior space as a balance of volume, decoration and furnishing, and as an expression of various aesthetic concerns and specific historical situations. Interior architecture and furniture from ancient times up to today’s latest trends are assessed, focusing on the design and historical aspects of their distribution, the arrangement of individual environments, decoration and the organisation of furniture and everyday objects in relation to ever-changing tastes, art and fashion. An enthralling survey of style and form, addressing specific works, artists and designers, acts as an important tool for the development of creative expertise for the formalisation of living space in varying scales and in accordance with distinct functions.

      Teachers: Arda Lelo

    • Digital Modelling and Rendering

      75 hours - 6 cfa - 1st and 2nd Semester

      The course is divided into thematic modules that deal with the following topics: solid modeling for design, 2D drafting, models for Rapid Prototyping, and visualization of the design product. The first module aims at understanding the elements that contribute to the creation of design models. It includes the study of digital solid modeling techniques for products. The second module offers an in-depth examination of the path that leads from the 3D model to the drafting of technical drawings and their layout. The third module demonstrates how to create drawings for project production, then builds rapid prototyping models. During practice sessions, the student is required to produce files for cutting plotters and the 3D printers. The last module deals with fast techniques for displaying the product through software dedicated to managing materials and lights.


    • Project representation Techniques

      75 hours - 6 cfa - 2nd Semester

      The course provides a grounding in page layout and the use of image processing software, particularly photo montage and retouching with 2D and 3D design software. Students are thus able to optimise the presentation of interior and industrial design projects and ensure that they can be adequately understood and evaluated.

      Teachers: Loretta Di Paola

    • Materials and Technologies for Interior Design

      60 hours - 8 cfa - 1st and 2nd Semester

      The study of materials fits into a broad and continuously evolving frame of reference pertaining to social, environmental, aesthetic, cultural, perceptual and technical aspects of design. The programme provides a solid basis for the use and processing of traditional and innovative materials, encouraging students towards independent research. Materials are the core focus of study, with their technical characteristics, derivative elements and components and their expressive and productive possibilities, right up to recycling and final reuse. Interior and furniture examples are taken into account, for which the designer must give particular attention to the quality of comfort of the interior space. Colour is a basic ingredient of perception and is addressed in the identification of colour system samples. The assessment task is to research real or prototype samples (colour, texture and samples) for a project in order to express the communicative values identified by the designer through images and words.

      Teachers: Francesca Cattaneo

    • Management and Regulatory Requirements for Design

      30 hours - 4 cfa - 1st Semester

      The course addresses the issue of the legal protection of designs, taking into account all the main regulatory aspects of industrial design, utility models and ornamental design, architectural works and interior architecture. A case history is studied to address regulatory requirements, as well as key concepts and protection instruments, including industrial property, registration of ownership rights, patents and copyright.

      Teachers: Marco Barbone

    • Perception Theory and Psychology of the Form

      30 hours - 4 cfa - 1st Semester

      The course provides the conceptual tools for understanding the relationships between psycho-perceptive and semiotic processes and students’ own creative and artistic interests in the field of visual communication and design. The theoretical lessons cover perception theory and basic semiotics of design, while classroom practical work focuses on semiotic analysis of objects of design, giving students the necessary knowledge and skills to develop awareness of the use of signs and to enhance understanding, signification and communication of design products and design processes.

      Teachers: - Gianna Angelini

    • Introduction

      The second year of the Design course develops and builds on the teachings of the previous year, adding public design to its scope and introducing skill sets that are specific to product design. AANT also offers a work-related dimension, translating theory into design practice. In Design 2 the student tackles more complex projects for collective residential spaces and public spaces for commerce and hospitality, including open spaces with functions related to the urban dwelling experience. The coursework develops skills by tightening the focus towards technical control of spaces and the identification of functional and emotional relationships between the end user and the specific environment. The Product Design syllabus promotes the acquisition of basic theoretical, methodological, technical and instrumental concepts for managing the entire design cycle – from concept creation to mechanical behaviour control, representation and implementation – of products and product systems according to the principles of mass production. Lessons on the use of advanced tools for digital modelling, rapid prototyping and viewing give the student crucial skills for design definition and control up to the prototype production stages. Design Management deals with the strategic value of design and its integration into corporate policy. Student skills at the end of the second year are honed with the development and implementation of a coordinated graphics proposal, tailored to the communication of their design projects.

    • Contemporary Visual Arts

      60 hours - 8 cfa - 1st Semester

      The course provides a knowledge of contemporary visual arts from the mid-20th century to the present, through examination of the aesthetic ties between art and historical-philosophical thought. Interconnections between the various contemporary modes of artistic expression are traced, with particular focus on reciprocity between visual arts and design, as well as their positioning in the social and cultural context.

      Teachers: Lorenzo Bruni

    • Digital Modelling and Rapid Prototyping

      100 hours - 8 cfa - 1st and 2nd Semester

      The course involves advanced skill development related to the modeling of complex surfaces by using generative 3D modeling systems. Through the use of software combining algorithmic programming and geometry, students learn methods for studying and designing an object, understanding its articulation and its geometric and mathematical characteristics, and controlling its generative algorithms. Classroom and production facilities (companies, laboratories, etc.) exercises provide the grounds for the student to learn how to develop their data-driven geometries and to create populations of interactive models. These exercises address all project phases from its inception to implementation, up to the interface with industrial machine and system production.

      Teachers: Matteo Flavio Mancini

    • Product Design 1

      100 hours - 8 cfa - 1st and 2nd Semester

      The Product Design 1 laboratory aims to give students all the methodological instruments they need to tackle a project, as well as a grounding in the language of contemporary design. The requirements of a simulated brief are analysed, then a creative concept is developed before moving on to subsequent stages of design finalisation and the executive drawings.

      Teachers: Giancarlo Cutello

    • Advanced Materials and Technologies for Design

      45 hours - 6 cfa - 2nd Semester

      The study of materials and technology against the backdrop of the ever-changing needs and customs of society aims to address the design of dwelling and public spaces that are increasingly communicative and accommodating both on small and larger scales. From this standpoint we take into account issues and techniques of resistance to pressures from the external environment, moving towards a more sustainable world in order to satisfy both our senses and any specific requirements. The theme of surface design and its technological possibilities is explored.

      Teachers: Francesca Cattaneo

    • Design 2

      Public Design 1, Public Design 2 100 hours – 8 cfa - 1st and 2nd Semester

      A design method to address public space themes on a scenographic-perceptive level through simple and flexible techniques is the objective of the Design 2 course. These lessons encompass various types of public and exhibition spaces, such as offices, businesses, facilities, temporary shops, and hotels. A general overview presents the analysis of techniques, materials, and basic solutions as new typologies and concepts for exhibition and commercial spaces. The first module deals with retail design, which above all means understanding brands and finding the best way to respond to the target customer. Knowledge of materials and performance standards will be the course's foundation. The scenographic-perceptive aspect of space passes through the analysis of the sensations that one wishes to provoke in the user and moves toward a study of experiential marketing techniques for a multi-sensory project. The second module approaches public space design carried out through site visits at a structure that has actually been implemented. The student must envision flexible use that includes, in addition to the strictly commercial function, the possibility of using the space to organize events and group activities, i.e., small exhibitions, cooking classes, book or magazine consultation, or food sharing. The goal is to combine learning of standards and baseline techniques through a creative and innovative approach.

      Teachers: Nicola Auciello - Massimo Locci - Marco Pallocca

    • Design History

      30 hours – 4 cfa - 2nd Semester

      The course examines design from the industrial revolution up until today and how it relates to various aspects of society: culture, art and economics. The work will focus on the idiosyncratic aspects of design, production, consumption and sale, as well as events and products and the work of major figures in design.

      Teachers: Giancarlo Cutello

    • Design management

      30 hours – 4 cfa - 1st Semester

      The course provides essential knowledge for the management of a design project within a firm or design office, starting from the strategy and planning of a product or service, through to communication and distribution. It covers concepts relating to: economic and organisational aspects of the sector; management of design projects; the creative process in design-oriented companies; marketing and communication. Students absorb the key information for the operative management of a design project within the context of corporate strategy, thus contributing to processes of innovation and development.

      Teachers: Diana Ciullo

    • Project Communication

      Project Communication, Design Culture - 75 hours - 6 cfa - 2nd Semester

      The course focuses on the fundamentals of graphics composition and visual communication, specifically providing students the ability to produce professional presentations of their designs through drawings, images and text. Students build on the software expertise acquired in the previous year, learning the design principles and graphic layout techniques both for paper sheets and digital slides. They conduct practical exercises in the study and control of colour, the setting of the shape and the rules for arranging the elements in a graphic space, as well as managing, importing and exporting image files and vector programmes for interfacing with architectural drawing and design programmes. In this way students enhance their ability to appropriately build their multidisciplinary portfolio.

      Teachers: Renato Fontana

    • Design Photography

      50 hours - 4 cfa -1st Semester

      The course deals with the visual communication of design through the language of photography, providing not only grammar and syntax rules, but also techniques for exploring the relationship between photography and the design project. The programme gives a grounding in history, photographic composition and technique, as well as lighting techniques to fully enhance the subject. Topics included are photographic surveying, a necessary support for architectural surveying operations so that the photographic image gives useful information for defining the metric and figurative properties of works of architecture. Much attention is also given to descriptive still life photography and creative/advertising still life, with particular reference to composition quality, the interpretation of the product design and the use of light in relation to the material. The ultimate goal is to provide suitable skills for the creation of professional photographic sets for interior design and still life application. All theory classes are complemented with practical sessions in which a photographic project is executed through each phase of research, shooting and post-production.

      Teachers: Cinzia Capparelli

    • Lighting Design

      50 hours - 4 cfa - 1st Semester

      The course provides students the knowledge and expertise necessary to complete a lighting design project, drawing out the potential of lighting, not just visually, but also in aesthetic, communicative and functional terms. The course is divided into three parts: an initial approach outlines the methodologies and representation of a lighting project and covers the essential concepts of optics, light sources, basic photometry, luminaires, teaching how to use specialised software for managing interior and outdoor lighting design. The second part outlines the basic parameters in various design scenarios, such as retail and hospitality, fixed and temporary installations, outdoor lighting and equipment design and its origins. The third part involves direct application in a workshop, where a lighting project is conceived, implemented and represented.

      Teachers: Alessandra Reggiani

    • Introduction

      The third year of Design focuses on the detailed improvement of technical and design activities. A multidisciplinary and multidimensional method helps students develop the ability to respond promptly to rapid changes in the market and technological advancements in the two main areas relevant to the course: Interior & Public Design and Product Design. By acquiring advanced tools and know-how, students can develop a critical and flexible approach to design and the technical resolution of specialist issues, and thus move on to more complex projects. In the Design 3 and exhibition space set-up laboratories, students acquire theoretical, technical, methodological and instrumental knowledge relating to permanent and temporary works in public and service spaces, as well as other installations designed for individual events, retail design and the design of small temporary structures. Product Design lessons help students improve their skills in reverse engineering, reverse modelling and modelling of complex surfaces, allowing them to get on to the design execution stages. At the same time, students also navigate a complete design process relating to innovative products for mass production, mastering the languages, tools and technologies needed for implementation, as well as assessing its appropriateness to a specific environment. The results achieved at the end of the third year prepare the student for the diploma thesis and for a final test of their design training.

    • Visual Communication Design Methodology

      30 hours - 4 cfa - 2nd Semester

      Following up from the lessons in design communication during the previous year, students acquire new skills in the visual communication of design projects, especially in relation to the use of digital media and the web. Solid methodological grounding and technical concepts enhance the effectiveness of communication and allow for better customisation. A practical laboratory is dedicated to the design of a digital and interactive portfolio, testing the skills acquired by students.

    • Exhibit and public design

      75 hours - 6 cfa - 1st and 2nd Semester

      The aim of the course is to provide theoretical and practical knowledge to enable students to design structured paths, set-ups, installations and experiences for commercial or cultural exhibition spaces. The design themes are selected so as to complement those of the Design 3 laboratory. The lessons promote cross-fertilisation between architecture, design and both traditional and multimedia communication, while also offering guidance on managing and organising multiple skills that are brought to bear on the development of complex projects.

      Teachers: Ilaria Petreni

    • Design 3

      Exhibit Design, Augmented Reality 100 hours - 8 cfa - 1st and 2nd Semester

      The third design laboratory, Design 3, proposes an improvement in technical-design activity through an extensive, multidisciplinary approach. The student learns how to deal with complex topics that also require the technical resolution of specialist problems. Theoretical, practical, methodological, and tool-use skills are learned during this course, which focuses on permanent or temporary interventions in museum spaces with applied augmented and immersive reality.

      Teachers: Massimo Locci - Nicola Auciello

    • Product Design 2

      100 hours - 8 cfa - 1st and 2nd Semester

      In the Product Design training project, the complete project path related to innovative product systems for mass production is introduced. The training project emphasizes the language, tools, and technologies necessary for realization. The student learns how to define the project components in relation to typologies, techniques, and processing phases. In the first module, starting from a social, environmental, and behavioral research, the student is expected to design products that respond to new needs and improve our daily lives. The student verifies the skills acquired in concrete cases during the second module due to the multidisciplinary integration with technological know-how and 3D modeling. Students have the opportunity to realize actual projects in collaboration with businesses and companies, institutions, and professional associations.

      Teachers: Giancarlo Cutello - Giovanna Talocci

    • Rendering of Spaces and Objects - Advanced

      50 hours - 4 cfa - 1st Semester

      The course broadens and improves knowledge of 3D modelling and static/animated rendering gained in the previous two years. In addition, students acquire advanced skills in modelling, texturing and 3D animation for photorealistic digital representation of architectural spaces and objects. The learning path is completed with a module on visual effects processing and post insertion.

      Teachers: Lorena Greco - Fabio Timpanaro

    • Complex Surface Modelling

      75 hours- 6 cfa - 1st and 2nd Semester

      Through learning the 3D Studio Max software, this course deepens polygonal modeling using modifiable parametric objects. We analyze and study materials, lights, and static and animated rendering with V-ray software in order to create graphic and photographic images that are as competitive as possible on the current interior and product design scene.


Further activities


30 hours - 4 cfa
In view of its importance in the technical-scientific field, our Accademia has encouraged the study of English for many years now. The three-year programme includes tests with performance certifications, as well as language improvement courses. The main goal is to encourage the learning of English and bring students at least to level B1 of the Common European Framework (CEF) assessment scale. The knowledge of a specific vocabulary for design and communication allows students to find and properly understand technical and/or descriptive documentation for market products, assemble a CV in English, do job interviews and submit projects.

10 CFA during the three-year course
During the three-year course students can customise their courses and acquire credits with educational activities of their own choice which are promoted or recognised by AANT. These may include participation in courses, exams, workshops, exhibitions, seminars, projects, competitions, events and internships.

10 CFA
The final exam is intended to ensure that the goals of the three-year course have been reached. It consists of a public discussion of the diploma thesis, carried out by the candidate under the guidance of a lecturer who acts as a supervisor. The thesis must deal with a theme that is pertinent to design or graphic design and may be practical or theoretical in nature. Contributions to the development of the thesis can be made by one or more supervisors chosen from among the teaching staff or, in the case of thesis projects developed jointly with companies, institutions or organisations, by representatives of these bodies. The final assessment, based both on the thesis and the student’s entire academic career, is on a scale up to 110 points.