Design, Interior, Public e Product

Design, Interior, Public e Product

First Cycle Courses
DM N° 201 DEL 04/04/2017; DM N°647 DEL 14/09/2020

Design, Interior, Public e Product

First Cycle Courses
DM N° 201 DEL 04/04/2017; DM N°647 DEL 14/09/2020

At AANT we train professionals who can design spaces and objects. The course helps students develop the ability to work on existing structures, create installations or design permanent works in public and private spaces, both indoors and outdoors. Attention is also paid to the design of furniture items and systems and objects of everyday use, thus allowing students to nurture their creativity and aesthetic sense and acquiring knowledge of technical tools.

The three-year Design, Interior, Public and Product course allows students to acquire aesthetic, methodological, scientific, technical and instrumental knowledge and skills for working in two major areas of industrial design: interior design and the design of everyday objects. The entire training path is oriented towards innovation, experimentation and environmental sustainability. A multidisciplinary approach is adopted for the application of digital technologies. The idea is to provide students both knowledge and know-how.

Students gradually learn to solve problems by drawing from theoretical and aesthetic knowledge in their design practice. Through laboratories and multi-disciplinary workshops, they apply creativity to practical scenarios, also in collaboration with companies, institutions and professional associations. In this way, AANT offers the student the opportunity to complete significant and innovative design projects, while keeping their sights on contemporary lifestyles and ecological harmony. Teaching staff bring to bear a range of highly qualified and specialised skills, together with consolidated teaching and research experience in Italy and abroad.

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    • Introduction

      During the first year of the course, students examine two closely related fields of knowledge. The first is interior design, which includes the essential knowledge of materials and technologies; themes and problems linked to the design of space and furniture systems; and the functional needs of users. Also explored is design culture, including how it has developed in the history of architecture and in its relationship with the arts. The second field of study explores techniques of three-dimensional modelling and representation such as architectural drawing and relief, digital drawing, 3D modelling, rendering, photography, image processing, and design representation techniques. The teaching objective is to promote comprehension not only of the technical demands of space, but also of its emotional and communicative impact. During the first year, students will get to know and experiment all phases in designing an interior space of medium difficulty, learning to manage it with a full awareness of each step - from conception to representation and implementation - including the various spatial, functional, technological, and legislative aspects.

    • Design Methodology

      36 hours - 6 cfa - 1st Semester

      This module aims for students to practise and develop their ability to implement their own ideas, helping them to find a source of inspiration, understand production in terms of both interior and product design, and conduct personal research to be able to respond to design queries put forward by a client. The module focuses on various key aspects such as: the importance of pre-design research (observation) and the summary of complex and contemporary characteristics; morphological research (observation of nature, basic design etc.); technological research (use and intuitive performance of materials, simple production methods, modelling and materialisation of ideas); historical research; and the reference literature (study of artefacts, study of the masters of design). In short, the module exercises the malleable qualities of the future designer.

    • Digital Drawing

      Digital Drawing - Architectural Relief - 80 hours - 8 cfa - 1st and 2nd Semester

      This module is divided into two parts. The first part focuses on relief in Architecture, with the objective of enabling students to read and interpret a space, perceive its distinctive features, and turn these into a graphic representation. Each student will explore and experiment with the tools needed to measure and render through visual relief, freehand proportioning, and instrumental relief techniques. The second part of the module deals with digital drawing and aims to teach basic knowledge of the AutoCAD 2D software for drawing ideas and designs. Both theoretical and practical lessons aim to enable students to be able to fully and independently use the software and work with precision and speed in the fields of interior and product design. Software: AutoCAD

    • Design 1

      Interior - Product - 80 hours - 8 cfa - 1st and 2nd Semester

      An Interior Design project is not just a simple answer to functional needs, but also the result of articulated research that begins with the analysis of features and is expanded through construction of form, expressive language, and the choice of materials. A quality space, therefore, is not only a beautiful invention, but above all an effective answer to technical rules and the relationships between parts, proportions, and measurements. The module is divided into two parts which offer students the chance to take their first steps into the world of interior design. In the first part, the main objective is to learn the minimum living requirements imposed by the law; standard furniture measurements and minimum distances and dimensions. The second part deals with spatial, aesthetic, functional, and constructive aspects in order to coherently and completely develop an architectural idea in all its complexity.

    • History of Architecture and Furniture

      80 hours - 8 cfa - 2nd Semester

      This module contributes to students' historical-critical knowledge of interior Architecture. It enhances their understanding of space as a blend of volume, decoration, and furniture and as an expression of different cultural areas and specific historical situations. Interior and Furniture Architecture from ancient times until today's trends are examined in terms of the design and historical aspects of their distribution, the arrangement of individual rooms, decoration, and the organisation of furniture and everyday objects in relation to how taste, art, and fashion have evolved. Through a chronological study, students will be able to historically place the different styles, identify specific aspects of a living-space, and develop their own critical knowledge of the history of furniture aimed at designing interior spaces.

      Teachers: Arda Lelo

    • 3D Digital Modelling and Techniques

      100 hours - 10 cfa - 2nd Semester

      The course is divided into thematic modules that deal with the following topics: solid modeling for design, 2D drafting, models for Rapid Prototyping, and visualization of the design product. The first module aims at understanding the elements that contribute to the creation of design models. It includes the study of digital solid modeling techniques for products. The second module offers an in-depth examination of the path that leads from the 3D model to the drafting of technical drawings and their layout. The third module demonstrates how to create drawings for project production, then builds rapid prototyping models. During practice sessions, the student is required to produce files for cutting plotters and the 3D printers. The last module deals with fast techniques for displaying the product through software dedicated to managing materials and lights.

    • Project representation Techniques

      40 hours - 4 cfa - 2nd Semester

      The module aims to teach students the basics of visual communication, layout, and the tools required for image and vector processing using 2D and 3D design software. Students will thus learn how to optimise the presentation of interior and industrial design projects as well as ensure these can be properly understood and appreciated. Lessons begin by looking at the basics and continue through to more complex elements. Software: Adobe Illustrator, Adobe Photoshop.Software: Adobe Illustrator, Adobe Photoshop.

    • Materials and Technologies for Interior Design

      60 hours - 10 cfa - 1st and 2nd Semester

      The study of materials fits into a broad and continuously evolving framework (including social, environmental, cultural, perceptive, and technical aspects). The programme provides a solid basis for the use and processing of traditional and innovative materials, encouraging students towards independent research. Materials are the core focus of study, including their technical characteristics, derivative elements and components, and their expressive and productive possibilities, as well as their recycling and final reuse. To this end, an examination of the traditional materials used for interiors is provided (metal, stone, glass, wood, paper, laminates, ceramic, plastic), as well as examples of designed spaces, with particular attention given to the quality of comfort of the interior space which the designer must take into account. Colour is a basic ingredient of perception and therefore of a design as a whole, and this is addressed through the identification of colour system samples. For assessment, research is performed of real or prototyped design samples (colour, texture and samples).

      Teachers: Francesca Cattaneo

    • Perception Theory and Psychology of the Form

      24 hours - 4 cfa - 1st Semester

      The module provides the conceptual tools for understanding the relationships between the study of psycho-perceptive and semiotic processes and students’ own design and artistic interests in the fields of visual communication and design. The theoretical lessons cover perception theory and the basic semiotics of design, while classroom practical work focuses on the semiotic analysis of design objects, giving students the necessary knowledge and skills to be able to correctly use signs and develop understanding, meaning, and communication skills of design products and processes.

      Teachers: Gianna Angelini

    • Design Photography

      40 hours - 4 cfa - 2nd Semester

      The module deals with the visual communication of design through the photographic language, providing not only the grammatical and syntactic laws, but also the techniques to investigate the link between photography and the design project. The programme provides suitable foundations for object enhancement. Aspects examined in this module include photographic surveying and the necessary support for architectural surveying operations. This is aimed at extracting useful information from the photographic image for the metric and figurative determination of architectural works. Much attention is also given to descriptive still life photography and creative/advertising still life, with particular reference to the value of the composition, the interpretation of the design product, and lighting in relation to material. The final objective is to provide students with the necessary skills for the creation of professional interior design and still life photographic sets. All theoretical lessons are consolidated through practical exercises in which a photographic project is fully developed through each single phase: research, shooting, and post-production.

      Teachers: Claudia Primangeli

    • Introduction

      The second year of the Design course develops and builds on the teachings of the previous year, adding public design to its scope and introducing skill sets that are specific to product design. AANT also offers a work-related dimension, which translates theory into design practice. In the Design 2 module, students tackle more complex projects for collective residential spaces and public spaces for commerce and hospitality, including open spaces with functions related to the urban dwelling experience. Students' skill sets are enriched thanks to teaching focused on the technical control of spaces and the identification of functional and emotional relationships between the final user and the specific environment to be designed. The Product Design syllabus is geared towards the acquisition of theoretical, methodological, technical, and instrumental concepts for managing the entire design cycle – from concept formation to mechanical behaviour control, representation, and creation – of products and product systems according to the principles of mass production. Lessons on the use of advanced tools for digital modelling, rapid prototyping, and viewing give students crucial skills for design definition and control up to the prototype production stages. By the end of the second year, students' skills will have been honed through the development and implementation of a coordinated graphics proposal aimed at communicating their design projects.

    • 3D Digital Modelling and Techniques

      A Product - B Product - 80 hours - 8 cfa - 1st and 2nd Semester

      The course involves advanced skill development related to the modeling of complex surfaces by using generative 3D modeling systems. Through the use of software combining algorithmic programming and geometry, students learn methods for studying and designing an object, understanding its articulation and its geometric and mathematical characteristics, and controlling its generative algorithms. Classroom and production facilities (companies, laboratories, etc.) exercises provide the grounds for the student to learn how to develop their data-driven geometries and to create populations of interactive models. These exercises address all project phases from its inception to implementation, up to the interface with industrial machine and system production.

    • Product Design 1

      80 hours - 8 cfa - 1st and 2nd Semester

      This workshop, divided into two parts, gives students all the necessary tools for working on a project from the methodological point of view and in terms of the language of contemporary design. In the first part, through morphological analysis students strengthen their ability to analyse objects, including their components and the technologies used in their creation. During the workshop iconic objects are presented and studied, giving students the opportunity to build their own cultural background in the field of industrial design. Through typological study, different families of products and different languages of contemporary design are examined. The second part of the module analyses the requirements of a simulated brief to enable students to generate a creative concept and proceed to the subsequent phases of project definition and the executive drawings.

      Teachers: Giancarlo Cutello

    • Advanced Materials and Technologies for Design

      48 hours - 8 cfa - 2nd Semester

      This study of materials and technologies related to the ever-changing needs and customs of society aims to address the field of Project Design. From this standpoint, various aspects are examined, from topics and techniques of resistance to pressures from the external environment, moving towards a more sustainable world and taking account of both our senses and any specific requirements. The theme of surface design and its technological possibilities is also explored.

      Teachers: Francesca Cattaneo

    • Design 2

      80 hours – 8 cfa - 1st and 2nd Semester

      The module objective is to provide a design method to tackle the theme of public spaces. Through the two parts of the module, students will examine places used for retail and food services. They will study the dynamics, distances, meanings, and, through the study and application of persuasive design, will learn to design new spaces that succeed in drawing in clients and creating new scenarios.

      Teachers: Nicola Auciello

    • History of Design

      36 hours – 6 cfa - 1st Semester

      The module examines design from the industrial revolution up until today through how it relates to various aspects of society: culture, art and economics. The work will focus on the distinctive characteristics of design, production, consumption and sale, as well as events and products and the work of major figures in design. The module is structured so as to introduce a scanning for meaning of the word 'design' as well as the theories, movements, characters, and events that have marked the history of twentieth century design. Studies span the Industrial Revolution, the Wiener Werkstätte and the Deutsche Werkbund; Art Nouveau and Art Dèco; the Bauhaus; Le Corbusier and the Modern Movement; American Streamlining; American cuisine and that of Frankfurt; Industrial Design in Italy between the two world wars; the Industrial Design of the reconstruction and the economic boom; Scandinavian Design; Controdesign; and the Masters of Italian Design.

    • Project Communication

      Project Communication - Design Culture - 80 hours – 8 cfa - 1st and 2nd Semester

      The module focuses on the fundamentals of graphics composition and visual communication, enabling students to produce professional presentations of their designs through drawings, images and text. Students build on the software expertise acquired in the previous year, learning design principles and graphic layout techniques both for paper sheets and digital slides. They conduct practical exercises in the study and control of colour, the setting of the shape and the rules for arranging the elements in a graphic space, as well as in managing, importing and exporting image files and vector programmes for interfacing with architectural drawing and design programmes. In this way, students enhance their ability to appropriately build their multidisciplinary portfolio.

      Teachers: Renato Fontana

    • Lighting Design 1

      60 hours - 6 cfa - 1st and 2nd Semester

      This module provides students with the knowledge and expertise necessary to complete a lighting design project and draw out the potential of lighting, not just visually, but also in aesthetic, communicative and functional terms. The module is divided into three parts: an initial approach outlines the methodologies and representation of a lighting project and covers the essential concepts of optics, light sources, basic photometry, and luminaires. Students are also taught how to use specialised software for managing interior and outdoor lighting design projects. The second part outlines the basic parameters in various design scenarios such as retail and hospitality, fixed and temporary installations, outdoor lighting, and equipment design and its origins. The third part involves direct application in a workshop where a lighting project is conceived, implemented and represented.

      Teachers: Alessandra Reggiani

    • Introduction

      The third year of the Design course focuses on the detailed improvement of technical and design activities. A multidisciplinary and multidimensional method helps students develop the ability to respond promptly to rapid changes in the market and technological advancements, both of which characterise the world of those who work today in the two main areas relevant to the course: Interior & Public Design and Product Design. By acquiring advanced tools and know-how, students develop a critical and flexible approach to design and the technical resolution of specialist issues, thus moving on to more complex projects. In the Design 3 laboratories, students acquire theoretical, technical, methodological, and instrumental knowledge relating to permanent and temporary works in public and service spaces, as well as other installations designed for individual events, retail design, and the design of small temporary structures. In the field of Product Design, the course programme helps students to improve their skills in reverse engineering, reverse modelling, and the modelling of complex surfaces, allowing them to move on to the design execution stages. At the same time, students also navigate a complete design process relating to innovative products for mass production, mastering the languages, tools and technologies needed for implementation as well as assessing the suitability to a specific environment. The results achieved at the end of the third year prepare students for their diploma thesis; the final test of their educational journey through Design.

    • Design Managment

      36 hours - 6 cfa - 1st Semester

      Following up from the lessons in design communication during the previous year, students acquire new skills in the visual communication of design projects, especially in relation to the use of digital media and the web. Solid methodological grounding and technical concepts enhance the effectiveness of communication and allow for better customisation. A practical laboratory is dedicated to the design of a digital and interactive portfolio, testing the skills acquired by students.

      Teachers: Diana Ciullo

    • Rendering 3D

      80 hours - 8 cfa - 1st and 2nd Semester

      This module investigates the technical and expressive possibilities of the digital lighting model in the context of Interior and Product Design, with the aim of further examining the 3D modelling phases of light sources, the rendering of digital chiaroscuro, 3D animation, and image post-production. The goal is to motivate students towards an interdisciplinary approach, facilitating their understanding of how 3D visualisation can make use of the techniques and strategies that belong to the visual arts, such as photography, cinematography, and pictorial art. Subject areas are therefore on the border between the two disciplinary areas of computer graphics, from which software skills are learnt, and visual design, from which students acquire a critical vision for the communication of each type of project. Software: Cinema4D, Corona Renderer

      Teachers: Lorena Greco

    • Contemporary Visual Arts

      36 hours - 6 cfa - 1st Semester

      This module teaches knowledge of the contemporary visual arts of the second half of the nineteenth century to the present day, through the aesthetic investigation of the link between art and historical philosophical reflection. The interactions between the different contemporary artistic expressions are addressed, with particular interest in the reciprocity between the visual arts and design, as well as their contextualisation in the social and cultural panorama.

      Teachers: Lorenzo Bruni

    • Product Design 2

      A Product - B Product - 80 hours - 8 cfa - 1st and 2nd Semester

      In the two parts of the Product Design 2 module, the complete design procedure is dealt with. Firstly, there is an analysis of social changes, new habits, and new requirements aimed at creating products that go beyond the mere search for functionality and aesthetics. Innovative mass production systems will be analysed, with attention paid to the languages, tools and technologies required for realisation as well as to the relationship with the spatial and environmental contexts into which these will be placed. Students learn how to define the components of the design procedure in relation to typologies, techniques, and processing phases. Thanks to a multidisciplinary integration with technological know-how and 3D modelling, students will verify the skills they have learnt in real scenarios, with the opportunity to realise actual projects through collaboration with businesses and companies, institutions, and professional associations.

      Teachers: Giancarlo Cutello - Giovanna Talocci

    • Digital Techniques and Modelling

      60 hours - 6 cfa - 1st and 2nd Semester

      The module aims for students to understand the new approach to design based on the BIM procedure through knowledge and programming on Autodesk Revit Architecture, the parametric software dedicated to BIM. Teaching is developed through a process that includes the generation and management of digital representations of the physical and operating characteristics of architectures. The result of this process is the generation of models that represent a form of knowledge shared by all operators and that are usable in all phases of the life cycle of the project, from the very first forms of ideation to construction, management and finally demolition. During the module, the main components for modelling an architectural work will be analysed. Software: Autodesk Revit Architecture.

    • Lighting Design 2

      60 hours - 6 cfa - 1st and 2nd Semester

      The aim of this module is to deepen students' knowledge of lighting design, including understanding its expressive and communicative potential as well as its aesthetic and qualitative values. The sector the module focusses on will be that of setting up exhibition spaces. The theoretical lessons will be consolidated through a workshop in which students will follow the entire design procedure: from the development of the concept to the preparation of the necessary material, from the presentation of the work, technical details, thematic tables, and system design, up to the creation of a summary evaluation of the costs involved.

      Teachers: Alessandra Reggiani

    • Design 3

      A Interior - B Interior - 80 hours- 8 cfa - 1st and 2nd Semester

      The third interior design laboratory aims to enhance students' technical-design ability through an extensive, multidisciplinary approach. Students learn to deal with complex topics that also require the technical resolution of specialist problems and the creation of detailed and system drawings. How can meanings and messages that go beyond the simple project for distribution and distances be transferred into exhibition design? The answer to this question is addressed through the two parts of this module, related to the exhibition set up of an important site belonging to the municipality of Rome or another urban hub. Students will learn to create exhibition spaces in which interactive and immersive technologies can be used, with the aim of improving the visitor experience.

      Teachers: Nicola Auciello

Further activities


30 hours - 4 cfa
In view of its importance in the technical-scientific field, our Accademia has encouraged the study of English for many years now. The three-year programme includes tests with performance certifications, as well as language improvement courses. The main goal is to encourage the learning of English and bring students at least to level B1 of the Common European Framework (CEF) assessment scale. The knowledge of a specific vocabulary for design and communication allows students to find and properly understand technical and/or descriptive documentation for market products, assemble a CV in English, do job interviews and submit projects.

10 CFA during the three-year course
During the three-year course students can customise their courses and acquire credits with educational activities of their own choice which are promoted or recognised by AANT. These may include participation in courses, exams, workshops, exhibitions, seminars, projects, competitions, events and internships.

10 CFA
The final exam is intended to ensure that the goals of the three-year course have been reached. It consists of a public discussion of the diploma thesis, carried out by the candidate under the guidance of a lecturer who acts as a supervisor. The thesis must deal with a theme that is pertinent to design or graphic design and may be practical or theoretical in nature. Contributions to the development of the thesis can be made by one or more supervisors chosen from among the teaching staff or, in the case of thesis projects developed jointly with companies, institutions or organisations, by representatives of these bodies. The final assessment, based both on the thesis and the student’s entire academic career, is on a scale up to 110 points.


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