Luana Fedele is a lecturer in the History of Cinema and Videos at the Academy of Arts and New Technologies in Rome and Economics and Organisation, Audiovisual Marketing at La Sapienza in Rome. She is the author of national and international publications on Italian cinema’s social, cultural and industrial history. She is the editor of the book *“Romarcord. Ricerche di storia sociale del cinema a Roma: 1945-1975”* (Bulzoni, 2023) and member of the editorial staff of the magazine *Imago. Studi di cinema e media*. As a project manager, she collaborates with Anica Academy ETS for advanced training courses for young people and audiovisual professionals. She has worked as a social media manager for Multiplatform Rai1, MIA-International Audiovisual Market and Renoir Film Academy.
Archives: Docenti
Cristian Farinella
In 2010, he co-founded Atelier Crilo with Lorena Greco, a company specialising in design and visual communication. The studio was recognised as one of the top 3D visualisation agencies by the d2 Conference in Vienna in both 2015 and 2021. Their projects and illustrations have been featured in international magazines such as Domus, l’Arca, Evolo, and Wallpaper*and on specialised computer graphics websites including Ronen Bekerman, CGsociety, CGarchitect, and VWArtclub. In 2017, the studio received an award for 3D animation at the CGarchitect Awards. Their work has been exhibited in various venues, including Casa dell’Architettura di Roma, MACRO, the 2021 Venice Biennale, and the 2023 Milan Design Week. Additionally, the studio has held solo exhibitions such as Paesaggi ibridi in Catania and Disegno Plurale in Portogruaro. He has also lectured at several universities.
Valerio Di Paola
His training in the humanistic approach was oriented towards mediology and communication. At La Sapienza, he obtained a PhD in Promotion and Marketing of the Performing Arts. After decades of experience as a director and assistant director for national broadcasters and television productions, he specialises in creative direction, collaborating with advertising agencies on behalf of various international brands, focusing on audiovisual design and transmedia communication strategies. He teaches creative direction and transmedia design at academic and university institutions as an academic researcher. He has published monographic essays on advertising in books and scientific journals and the relationship between marketing, film, and television entertainment.
Loretta Di Paola
In 1997, she graduated from the Advertising Graphics course at the Academy of Arts and New Technologies. In 2004, she attended a multimedia master’s degree, Media Art Design, organised by the Province of Rome. In 1998, she founded the associated graphic design studio Designers Inc., and from 2001 to 2003, she worked as an art director at the publishing house Viviani Editore. Since 1999, she has been a lecturer in Computer Graphics at the AANT. From 2003 to 2010, she worked as a freelancer with Unioncamere and Retecamere, creating publications and installations for conferences and events. In the professional field, she participates in the social project of the Fusolab Association for the cultural dissemination and redevelopment of the territory. She works, alongside teaching, as a freelancer in the publishing sector.
Enrico Di Munno
A designer of numerous public works, including the MAXXI Museum Library and the Pigneto Pedestrian Area in Rome, he has also developed a wide range of products for the Veneto Industrial District. Through his startup PAN, he patented the MU structural system for temporary settlements in humanitarian emergency contexts. He is a senior trainer in Computational Design and Digital Fabrication within Industry 4.0 processes. For the MAXXI Museum, he has developed interactive devices for the visually impaired and led exhibit design workshops for the Misk Art Institute in Riyadh. He also serves as a design consultant in Public Engagement and Social Inclusion for European museums and governmental agencies. He is skilled in the main techniques of painting, drawing, and clay modeling.
Gaetano Di Mambro
Specialising in traditional and digital illustration, concept art, comics and screenwriting, in 2008, he finished his studies in graphic design at the AANT and began working in a graphic studio. He then attended CSF Adams in Rome, where he studied photography in the studio and outdoors. In 2013, he specialised again at the AANT as Art Director and then began collaborating with the German IT communication and development agency Catenate. He then continued his studies in Motion graphics, 3D modelling and animation. In 2017, he won first prize at the Behance Portfolio Review in Rome. He has collaborated with several communication agencies, architecture and engineering studios, and video game development studios such as OneoOne Games and in the Archiviz context with the PUMS of the Municipality of Rome.
Marco De Masi
Expert in industrial, graphic, packaging, and NFT design, he combines extensive professional experience with a solid commitment to social initiatives and international collaborations. He has lived in India, worked with non-profit organisations, and collaborated with design studios and artisans. Among the personal and studio awards are the ADI Index, participation in the Compasso d’Oro, German Design Award, European Design Award, and IDA 2018. His design philosophy, focused on simplicity and functional poetics, guides the transformation of concepts into tangible and aesthetically sound solutions, developed from conception to final realisation. Marco is particularly active in working directly in the factories and laboratories to optimise each project, listening to and integrating the technical requirements of the artisans.
Francesco De Lorenzo
He has taught design and graphic design technologies at several academies since 1995. He has specialised in corporate training, working for clients such as the Banca d’Italia, Santa Sede, Tim, the Città della Scienza Foundation, FAO, the Ministry of the Interior, and other prestigious Italian organisations. The publishing house of which he is a partner and co-founder, Imago Edizioni, was the first in Italy to publish periodicals and artistic and technical volumes, specialising in advanced 3D and 2D graphic representation. As a designer, he is active in video editing and post-production, 3D modelling and animation, VR and AR, particularly in architecture, archaeology, cinema, advertising, and artistic representation.
Antonio De Lorenzo
After several graphic prizes and competitions for digital images and animations won in the 90s, he designed new editorial sections. He compiled their content for many Italian newspapers until he became a registered 3D graphics journalist. As a consultant and coordinator, he has designed and directed advanced graphic design courses for various public and private entities. He is currently a lecturer for the AANT, NABA, UniLink, and Faculty of Engineering at Tor Vergata. As Managing Director, he has been running Imago Edizioni srl for over 30 years. An Autodesk 3DS Max Certified Lecturer, he is one of 500 Epic Authorized Teachers worldwide for the Unreal Engine 5.x real-time, gaming, and immersive production ecosystem.
Dall’Osso Manuel
After a bachelor’s and master’s degree in Economics and Marketing at the University of Bologna, in 2016, he entered the start-up ecosystem where he was in charge of communication and the launch of several projects related to the digital world and e-commerce. In 2020, he obtained an academic degree in Graphic Design and Advertising at the AANT in Rome. He worked in Rome as art director for Saatchi&Saatchi of the Publicis group in the advertising, printing and digital fields. Then he moved in 2022 to MONOGRID, a creative production company based in Florence and Milan, where he works as a designer in the creation of unconventional communication products and as a creator of digital experiences, installations and events for some brands such as Gucci, Heineken and BMW.