After her classical studies, she graduated in architecture in Venice and developed an interest in graphic design. She collaborated with studios and agencies in Venice, Padua, and Milan, where she specialised in art direction at the Istituto Superiore di Comunicazione and in Design of Services and Network Communication at Domus Academy. She furthered her expertise with master’s degrees in Type Design and Lettering Design at M. Flor Academy in Berlin. Her clients include Fineco, Fondazione Milano, Ikea, NuiNui Editore, Finmeccanica, Dainese, and Eni. Her awards include the 2023 Gold Prize at the European Design Awards for Publications/Calendar, the 2021-22 Premio Gold for “Le forme dell’aceto: label design, packaging,” and the 2018 Most Popular House Urlaubs Architektur for “La Mugletta.” Since 2019, she has complemented her teaching activities with a focus on lettering and the study of typefaces.
Archives: Docenti
Luana Fedele
Luana Fedele is a lecturer in the History of Cinema and Videos at the Academy of Arts and New Technologies in Rome and Economics and Organisation, Audiovisual Marketing at La Sapienza in Rome. She is the author of national and international publications on Italian cinema’s social, cultural and industrial history. She is the editor of the book *“Romarcord. Ricerche di storia sociale del cinema a Roma: 1945-1975”* (Bulzoni, 2023) and member of the editorial staff of the magazine *Imago. Studi di cinema e media*. As a project manager, she collaborates with Anica Academy ETS for advanced training courses for young people and audiovisual professionals. She has worked as a social media manager for Multiplatform Rai1, MIA-International Audiovisual Market and Renoir Film Academy.
Cristian Farinella
In 2010, he co-founded Atelier Crilo with Lorena Greco, a company specialising in design and visual communication. The studio was recognised as one of the top 3D visualisation agencies by the d2 Conference in Vienna in both 2015 and 2021. Their projects and illustrations have been featured in international magazines such as Domus, l’Arca, Evolo, and Wallpaper*and on specialised computer graphics websites including Ronen Bekerman, CGsociety, CGarchitect, and VWArtclub. In 2017, the studio received an award for 3D animation at the CGarchitect Awards. Their work has been exhibited in various venues, including Casa dell’Architettura di Roma, MACRO, the 2021 Venice Biennale, and the 2023 Milan Design Week. Additionally, the studio has held solo exhibitions such as Paesaggi ibridi in Catania and Disegno Plurale in Portogruaro. He has also lectured at several universities.
Valerio Di Paola
His training in the humanistic approach was oriented towards mediology and communication. At La Sapienza, he obtained a PhD in Promotion and Marketing of the Performing Arts. After decades of experience as a director and assistant director for national broadcasters and television productions, he specialises in creative direction, collaborating with advertising agencies on behalf of various international brands, focusing on audiovisual design and transmedia communication strategies. He teaches creative direction and transmedia design at academic and university institutions as an academic researcher. He has published monographic essays on advertising in books and scientific journals and the relationship between marketing, film, and television entertainment.
Loretta Di Paola
In 1997, she graduated from the Advertising Graphics course at the Academy of Arts and New Technologies. In 2004, she attended a multimedia master’s degree, Media Art Design, organised by the Province of Rome. In 1998, she founded the associated graphic design studio Designers Inc., and from 2001 to 2003, she worked as an art director at the publishing house Viviani Editore. Since 1999, she has been a lecturer in Computer Graphics at the AANT. From 2003 to 2010, she worked as a freelancer with Unioncamere and Retecamere, creating publications and installations for conferences and events. In the professional field, she participates in the social project of the Fusolab Association for the cultural dissemination and redevelopment of the territory. She works, alongside teaching, as a freelancer in the publishing sector.
Enrico Di Munno
He graduated in Architecture from La Sapienza. He is a scholarship holder at Busan University in Korea and a finalist for the Giovane Architettura Award of the Accademia di San Luca in Rome. He designed and restored building D of the former Guido Reni barracks with the MAXXI Museum Library and Offices and the new pedestrian island of Pigneto in Rome. He was the Education Director for three years of the Master’s Degree in Sustainable Design PCS at the IUAV in Venice and senior lecturer in courses in 4.0 design and museum layout. He founded two innovative startups, including PAN Architectures (Innovation Award 2024 of the Italy-USA Foundation) and holds the Italian patent for the MU folding system for emergency relief during environmental disasters. He is a designer and researcher in the “MAXXI per tutti” project.
Gaetano Di Mambro
Specialising in traditional and digital illustration, concept art, comics and screenwriting, in 2008, he finished his studies in graphic design at the AANT and began working in a graphic studio. He then attended CSF Adams in Rome, where he studied photography in the studio and outdoors. In 2013, he specialised again at the AANT as Art Director and then began collaborating with the German IT communication and development agency Catenate. He then continued his studies in Motion graphics, 3D modelling and animation. In 2017, he won first prize at the Behance Portfolio Review in Rome. He has collaborated with several communication agencies, architecture and engineering studios, and video game development studios such as OneoOne Games and in the Archiviz context with the PUMS of the Municipality of Rome.
Patrizia Di Costanzo
She graduated in Architecture from La Sapienza in Rome. She founded the studio Gruppo Architetti Romani. She has worked as a product manager, commercial director, and consultant in creative marketing and communication strategies for Italian design companies. In 1990, she organised the selection and sale of design objects and proposals by trendy artists, the first Italian initiative in the sector. Curator of exhibitions and events on and for design, she writes for Italian and foreign magazines. In 2000, she was the creator and director of the magazine *solointerni* (Terra Nova Editore). She then founded the PDC studio, progetti di comunicazione. Honorary Member of ADI, she is the Distribution and Services Department Coordinator and a member of the Board of Directors of the Compasso d’Oro Foundation.
Marco De Masi
Expert in industrial, graphic, packaging, and NFT design, he combines extensive professional experience with a solid commitment to social initiatives and international collaborations. He has lived in India, worked with non-profit organisations, and collaborated with design studios and artisans. Among the personal and studio awards are the ADI Index, participation in the Compasso d’Oro, German Design Award, European Design Award, and IDA 2018. His design philosophy, focused on simplicity and functional poetics, guides the transformation of concepts into tangible and aesthetically sound solutions, developed from conception to final realisation. Marco is particularly active in working directly in the factories and laboratories to optimise each project, listening to and integrating the technical requirements of the artisans.
Francesco De Lorenzo
He has taught design and graphic design technologies at several academies since 1995. He has specialised in corporate training, working for clients such as the Banca d’Italia, Santa Sede, Tim, the Città della Scienza Foundation, FAO, the Ministry of the Interior, and other prestigious Italian organisations. The publishing house of which he is a partner and co-founder, Imago Edizioni, was the first in Italy to publish periodicals and artistic and technical volumes, specialising in advanced 3D and 2D graphic representation. As a designer, he is active in video editing and post-production, 3D modelling and animation, VR and AR, particularly in architecture, archaeology, cinema, advertising, and artistic representation.