His training started with artistic studies and then turned to art direction and the visual arts, beginning with studies in graphic design at the AANT. His training path branched out into intersecting areas such as gaming, marketing, and the digitalisation of communication. He has collaborated with international brands such as Ford, Sky, Sony, and Bulgari. After working in several communication agencies, he founded his company, which specialises in entertainment, particularly cinema and video games. At the AANT, he is the coordinator of the three-year course in game design and a lecturer in art direction. Sharing and curiosity are always present in his courses, as they are tools with immense potential, especially in the academic context.
Archives: Docenti
Ginestra Marcucci
She graduated with a degree in Economics and Organisation of Cinema and Television from the University of Rome La Sapienza. She completed her studies with a master’s in Audio-visual Management from the Sole24Ore Business School. She immediately began her career in the coordination of film production. After that, she devoted herself more to advertising and corporate videos. She specialised as a Producer, dealing with the economic management and realisation of multimedia and audio-visual projects for numerous local and international brands and institutions. At the same time, she worked in post-production as a VFX Producer. In 2022, she began her teaching experience at the AANT, in addition to her other professional activities.
Fabio Mamone
A well-rounded Digital Artist, he graduated in 2018 from the AANT and completed his training specialising in CGI and Digital Sculpting. He started working in advertising as a Retoucher and Motion Designer, with a professional focus on 3D modelling. As a freelancer, he creates cross-media visual and audiovisual content for luxury fashion, cinema, gaming, advertising, and institutional clients. He collaborates with several agencies, including MADRE Int. and Pro Format Comunicazione. A lifelong enthusiast of fantasy, sci-fi, and model-making, he creates characters for video games, tabletops, and objects for 3D printing as a Digital Sculptor. Since 2022, he has been teaching in addition to his professional activity.
Ana Gabriela Llarin
Her training began with studies in Graphic Design at the IED in Rome in 1992, and she immediately entered advertising: first in Argentina as a junior Art Director, then in Italy. She covers different areas: advertising, below the line, and corporate identity. She has gained experience developing projects for leading telecommunication, finance, entertainment, and hospitality companies. She has collaborated with agencies such as Rai International and Open Media, and she was then a partner and creative director of 19novanta Communication Partners and Ape Communication. Since 2014, she has freelanced for several companies, ensuring their brand identity. Starting in 2008, she has also taught Basic Design and Brand Design.
Francesca Leonori
She taught at the Faculty of Architecture of Roma Tre, collaborating with Prof. Mancini in the architectural design course. She also taught at Quasar University from 2016 to 2019. She has gained recurring experience as a Project Manager on construction sites in China, where she created new stores for excellence-brand fashion brands. She has collaborated with Prof. Desideri’s studio to realise architectural designs at different scales for various projects and competitions, particularly for the executive design of the new Auditorium in Florence. From 2014 to today, she has worked as a freelancer for private clients at her studio, Leonori Architetti. Since 2020, these activities have been complemented by teaching roles at the AANT.
Vincenzo Iantorno
After completing a professional course in modern music on guitar, he obtained his first-level diploma in Electric Bass at the Santa Cecilia Conservatory, where he subsequently continued his studies with a specialisation in Jazz Music. He deepened his analysis of soundtracks and their evolution in cinema, exploring how music has helped define the meaning and emotional impact of cinematographic works. Since 2014, he has been dedicated to teaching music at various cultural associations, music schools, and Roman institutions. He plays live as a guitarist and bassist in several electric and acoustic multi-stylistic projects and collaborates on new projects as an arranger and musician.
Lorena Greco
She established Atelier Crilo in 2010, a company specialising in 3D visualisation for architecture and design. In 2015 and 2021, the studio was recognised as one of the top visual design agencies by the d2 Conference in Vienna and won the Hugh Ferriss competition. The images created by Atelier Crilo are featured on CGI-specific websites. Additionally, in 2017, CGarchitect honoured Atelier Crilo with the CGarchitect Architectural 3D Awards in the commissioned film category for their work on “Superficial.” The studio’s representation work has been exhibited at the Venice Biennale 2021, including installations at Casa dell’Architettura and MACRO, as well as solo exhibitions titled ” Paesaggi ibridi” and ” Disegno Plurale”. She also teaches at various universities, such as Sapienza University of Rome and the Polytechnic of Turin.
Raffaele Grasso
He worked as an assistant director on the series “Esterno Notte” (M. Bellocchio), “M – Il figlio del secolo” (J. Wright), and on the films “Blackout Love” (F. Marino), “Felicità” (M. Ramazzotti), and “Here Now” (G. Muccino). He has written and directed video clips and short films selected at numerous festivals; his latest work, “La Carezza,” was selected at over 40 festivals, winning nine awards. He won the 2022 Solinas Award for Best Short Section Script and the 2020 Bixio Award for best series concept with “Screen in Green,” together with Matteo Bianchi. In 2021, he was a finalist at the InediTo Colline Award in Turin with a script for animated shorts and won the award for best screenplay at the Inventa Un Film Festival and best concept at the Plot Point Awards 2022. He has collaborated as a filmmaker with Giornate degli Autori and ANICA Academy.
Edoardo Grassi
He graduated in 2021 from IED (European Institute of Design) in New Art Technologies, specializing in Computer Generated Animation. His professional experience focuses on the film, gaming, and advertising sectors as a 3D generalist, specifically in 3D modelling, texturing, lighting, shading, rendering, and 3D animation. He currently works as a Lead 3D artist for Besteam, a company in the gaming and metaverse sector, and serves as a 3D Modelling supervisor for Chronos Corps, an Italian fashion company. Additionally, he is an academic and lecturer at various training and work institutions. As a 3D freelance artist, he collaborates with both Italian and foreign productions, including a recent collaboration with the Californian studio 22Dogs.
Giovannone Andrea
After graduating in Communication Sciences from Sapienza University in Rome, he began his career as an editorial graphic designer. After four years in various newsrooms, he shifted his focus to advertising. With a scholarship at the Istituto Europeo di Design (IED) in Milan, he attended a master’s degree in Art Direction and Copywriting. He then joined Ogilvy & Mather as an art director and continued his career at Young & Rubicam and Leo Burnett, working for national and international clients. In recent years, he has received awards and recognitions at various communication festivals. In 2017, he became a creative supervisor at Metaphora, a unit of the Alphaomega group. Today, he works as a freelancer and consultant at Next Group.